![]() Turning to the air war, air wings can now be sent as volunteer forces, along with land divisions, and new orders give you more control over what types of targets you want your strategic bombers to prioritise. Best of all, you now get the ability to set custom insignia for each and every one of your divisions (remember, skull-and-crossbones means baddies). ![]() Under-strength divisions can now be merged to consolidate forces and tidy up your battle maps, while the new command abilities allow generals with certain traits to spend command power on temporary, unique buffs to the armies they lead. New attrition mechanics mean troops who remain in a hot or cold area long enough can become acclimatized, gaining modified unit models and reduced penalties for fighting in that climate. On the battlefield, there’s a slew of army changes. Two of the major Axis powers get new, ‘alternate history’ focus tree branches: Germany can now bin Hitler and restore the Kaiser (or even go democratic), and Japan, too, has parallel paths for democracy or communism. The ‘power struggle’ system, meanwhile, allows multiple Chinese factions to compete for national leadership politically, without bloodshed.īesides the China rework, though, this DLC includes a vast swathe of new features spanning most of the game’s systems. ‘Border conflicts’ allow Chinese factions to engage in a limited skirmish over control of a single state without declaring all-out war, while the ‘infiltration’ mechanic provides for the Chinese communists to subvert local authorities and seize control of states covertly. There are three bespoke new features to simulate peculiarly Chinese dynamics in the interplay of WW2. There are new ’alternate history’ focus branches Germany can now bin Hitler
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